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Has anyone else noticed that an orientation change listener no longer works as of 1.4? It'll work the first time and if you navigate right back to the same page, it no longer runs things in the...
57 views, 2 answers
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Hello, I am trying to have an app that is completely in landscape mode that also uses the Camera. Having the app in landscape doesn't seem to be a problem since I set the Ti.Ui to landscape....
35 views, 0 answers
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I have 2 images for the splash screen: Default.png Default-Portrait.png When the App start, iPad load the right image, but after a second, the iPad emulator change it to Default.png and made a...
90 views, 2 answers
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In native way, apple suggest something like this ~~~ - (void)willRotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration { if...
38 views, 0 answers
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If my iPhone 3G (3.1.2 firmware) is in landscape mode before my app is loaded, the app starts in landscape mode even though I have the following code: rootWin.orientationModes = [ ...
82 views, 4 answers
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Hi Folks, I have created a coverflow that is supposed to show up when you change the orientantion of the device from portrait to landscape. The only problem I've got with this is that my images are...
46 views, 0 answers
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Hello, I have some functions to run once my orientation changes, so I've made a: ~~~ Ti.Gesture.addEventListener('orientationchange', function(e){ // blablabla }); ~~~ However, I also want to run...
171 views, 2 answers
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Hi, please see [Question -best-practice-for-project-structure](http://developer.appcelerator.com/question/48241/best-practice-for-project-structure) for getting an overview to my project. How...
141 views, 1 answers
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Hi All, Is anyone else having any issues with the SplitView not changing orientation and sticking in portrait. I have it so that in the left split I have an RSS feed. I have set it so that when its...
126 views, 4 answers
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Hello, since Ti Version 1.4.0 I got the problem that my view properties dont change. It is build kind like this: foo = createImageView; function bar (orientation) { if (landscape) { foo.width...
70 views, 0 answers

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