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	<title>Appcelerator Developer Center Q&amp;A Tag Feed (cocos2d)</title> 
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	<description>Appcelerator Developer Center Q&amp;A feed for the tag: "cocos2d"</description> 
	<lastBuildDate>Tue, 18 Jun 2013 21:28:10 -0700</lastBuildDate> 
	<pubDate>Tue, 18 Jun 2013 21:28:10 -0700</pubDate>
	<copyright>Copyright (c) 2008-2013 by Appcelerator Inc.</copyright>
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		<title>develop game with titanium</title> 
		<link>http://developer.appcelerator.com/question/149911/develop-game-with-titanium</link>
		<pubDate>Fri, 22 Mar 2013 04:37:24 -0700</pubDate>
		<dc:creator>Djamel ZAHAL</dc:creator> 
				<category><![CDATA[game]]></category> 
				<category><![CDATA[cocos2d]]></category> 
				<category><![CDATA[box2d]]></category> 
				<guid isPermaLink="true">http://developer.appcelerator.com/question/149911/develop-game-with-titanium</guid>
		<description><![CDATA[Hi,

Is it possible to develop a game with titanium ? what are limitations ?

i read about cocos2d and box2d ? what is difference between them ?

are they implemented in titanium ?

how about performance ?

thanks]]></description>
		<content:encoded><![CDATA[<p>Hi,</p>

<p>Is it possible to develop a game with titanium ? what are limitations ?</p>

<p>i read about cocos2d and box2d ? what is difference between them ?</p>

<p>are they implemented in titanium ?</p>

<p>how about performance ?</p>

<p>thanks</p>
]]></content:encoded>
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		<title>Box2d/Cocos2d</title> 
		<link>http://developer.appcelerator.com/question/110041/box2dcocos2d</link>
		<pubDate>Tue, 08 Feb 2011 05:03:39 -0800</pubDate>
		<dc:creator>Joerg Pfeiffer</dc:creator> 
				<category><![CDATA[game]]></category> 
				<category><![CDATA[cocos2d]]></category> 
				<category><![CDATA[box2d]]></category> 
				<guid isPermaLink="true">http://developer.appcelerator.com/question/110041/box2dcocos2d</guid>
		<description><![CDATA[Hi,

I'm trying to get an overview, if it's somehow possible to include a game(engine)?

Would it be possible, to include a native Cocos2d game?
I also thought to build one with box2dweb (http://code.google.com/p/box2dweb/), but it's much too slow on the IPhone in a webview.
Would it be possible to include() box2dweb.js and get a better performance?

Joerg]]></description>
		<content:encoded><![CDATA[<p>Hi,</p>

<p>I'm trying to get an overview, if it's somehow possible to include a game(engine)?</p>

<p>Would it be possible, to include a native Cocos2d game?
I also thought to build one with box2dweb (http://code.google.com/p/box2dweb/), but it's much too slow on the IPhone in a webview.
Would it be possible to include() box2dweb.js and get a better performance?</p>

<p>Joerg</p>
]]></content:encoded>
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	<item>
		<title>Is it possible to use a sprite atlas in TI?</title> 
		<link>http://developer.appcelerator.com/question/101641/is-it-possible-to-use-a-sprite-atlas-in-ti</link>
		<pubDate>Mon, 17 Jan 2011 11:27:09 -0800</pubDate>
		<dc:creator>Brendan Gallagher</dc:creator> 
				<category><![CDATA[image]]></category> 
				<category><![CDATA[ipad]]></category> 
				<category><![CDATA[sequence]]></category> 
				<category><![CDATA[spritesheet]]></category> 
				<category><![CDATA[texture]]></category> 
				<category><![CDATA[atlas]]></category> 
				<category><![CDATA[cocos2d]]></category> 
				<guid isPermaLink="true">http://developer.appcelerator.com/question/101641/is-it-possible-to-use-a-sprite-atlas-in-ti</guid>
		<description><![CDATA[Is it possible to use Sprite sheets (often called texture atlases), in Ti?

For those wondering, a sprite atlas is an image sheet that contains a series of images often frames for a image sequence of a animated character or graphic element (for example: http://tsgk.captainn.net/index.php?p=showgame&amp;t=sy&amp;sy=8&amp;ga=365).

The advantage is conserving memory. A single 512x512 atlas may contain a dozen or more images that would need to be referenced as individual pngs.

I know about Cocos2d (I use it as well), and Unity Pro (I own it as well). This inquiry is about TI's capabilities to deal with image sequences, and animated 'flipbook' style image elements natively, not in the slower 'web view' type solution.

thanks,
B.


]]></description>
		<content:encoded><![CDATA[<p>Is it possible to use Sprite sheets (often called texture atlases), in Ti?</p>

<p>For those wondering, a sprite atlas is an image sheet that contains a series of images often frames for a image sequence of a animated character or graphic element (for example: http://tsgk.captainn.net/index.php?p=showgame&amp;t=sy&amp;sy=8&amp;ga=365).</p>

<p>The advantage is conserving memory. A single 512x512 atlas may contain a dozen or more images that would need to be referenced as individual pngs.</p>

<p>I know about Cocos2d (I use it as well), and Unity Pro (I own it as well). This inquiry is about TI's capabilities to deal with image sequences, and animated 'flipbook' style image elements natively, not in the slower 'web view' type solution.</p>

<p>thanks,
B.</p>
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