He guys I succesfully implemented the wonderfull Ti.Storekit module. I am running all the latest versions: Mountain Lion, iOS 6, Ti 2.1.3. GA. I am looking into using the storekit module to sell consumable 'Coins' which on their part enable users to buy content.
Currently I have one product.id on Itunes Connect:
app.name.com.product_coin1: A consumable good, representing 1 coin in my app.
In the iOS Storekit an actual purchase can have multiple quantities of 1 'consumable' item: so I can purchase 7 times the 1 coin good, thus enabling me to dynamically increase/decrease product pricing without having to change the app.
This is what iOS Sdk docs say about multiple quantities:
> To create a SKPayment object with a quantity greater than 1, create a
SKMutablePayment object, adjust its
quantity property and then add it to the payment queue. >
SKMutablePayment *myPayment = [SKMutablePayment paymentWithProduct: myProduct]; myPayment.quantity = 2; [[SKPaymentQueue defaultQueue] addPayment:myPayment];source: Apple Developer site
Do you know if its possible somehow to implement the
quantity parameter via the Ti.Storekit module as well?
Not sure if the TI.Storekit supports a quantify property. But, my app has the same general need and I'm offering different denominations of my "tokens" as different products. Just a thought ...
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