iPhone 5 Splash Screen Woes

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Ok, I know the new iPhone screen size requires the presence of Default-568h@2x.png in Resources/iphone in order to trigger the app to be full screen. I have that, and can confirm that my app does, indeed, work at full screen on a new iPhone 5. But I am having a bit of a time getting the actual splash screen to work properly. It appears that as the app is loading, the old (Default@2x.png) splash screen is displayed, but stretched to fit the taller screen of the iPhone 5. I know this has been brought up, but according to JIRA (http://jira.appcelerator.org/browse/TIMOB-11150) this has been fixed. It looks like that fix was just in TiRootViewController.m, which I can confirm that once the app loads and that root view controller initializes the correct splash screen is used. It's just that ~1 second before that view controller loads that is still using the old splash screen (at the OS level and not in Ti, at least that's what I'm thinking).

So, has anyone else seen that and been able to get past it? I've been working on this for around a solid day now and haven't been able to get it working yet. It's killing me that obviously Xcode know the Default-568h@2x.png file is there, otherwise the app wouldn't fill an iPhone 5 screen. But it still uses the old splash screen anyway. I'm using build 2.1.3.v20120927181611 which came after the JIRA ticket fix. Any pointers would be greatly appreciated!

1 Answer

It appears that it may just be a simulator bug. We had a little miscommunication regarding one of our test devices and I think everything is good. So disregard this question. Everything appears to be working correctly.

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