developping for iPad

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Hi,

I want to develop iPad application. iPhone and Android version are already developped. i created iPhone, iPad, Android project.

i dont know best practices to developp iPad version.

and what about sizes of images...for iPad 1, 2 and iPad 3 ?

Thanks

2 Answers

Accepted Answer

Djamel, for the iPad 1 and 2, which are the non-retina devices:

For portrait orientations: you'll have 768x1004px available to you. i.e. (1024 - 20 (of statusbar) = 1004px. For landscape orientations: you'll have 1024x748px available to you.

For the iPad 3, which is a retina-device: simply multiply the above numbers by 2.
Follow the same asset naming conventions as you would for the retina and non-retina for the iPhone. If your elements are reusable, then most of your assets, you already have, should be reusable as well.

— answered 11 months ago by Nikhil Nigade
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10 Comments
  • Ok thanks... so it is better to create a new project instead of using the existing project which contains images whithout and with @2x ?

    — commented 11 months ago by Djamel ZAHAL

  • I'd rather suggest using the same project, as it already has most of your assets, and code logic. By simply optimising your code, you should be able to reuse most of it.

    — commented 11 months ago by Nikhil Nigade

  • but with the size you told me (768*1004) and *2 for retina displays.

    dont you think that it is better to use another images ?

    — commented 11 months ago by Djamel ZAHAL

  • Show 7 more comments

Hi Djamel

When creating an iPad app you should think about how the app will be used when on an iPad which is different to when on a mobile phone.

The user will usually be sat done and focused more than would be with a mobile, they will use both portrait and landscape much more than mobile.

The user interface has a lot more space which should provide more information at the same time, not just up sized.

The iPad has standard and retina graphics the same as the iPhone, you do not need to worry more about the graphics for the iPad than you would the iPhone. Make it as rich as is required.

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