i run my app on iphone simulator with IOS SDK 5.1 i think that resolution is 640 * 960.
here is my code :
var menu = Ti.UI.createView({ top: 0, height: 132, backgroundImage: 'images/fond_menu.png', layout: 'horizontal' }); var alaune = Ti.UI.createImageView({image: 'images/alaune.png', left: 0, top: 0}); var actu = Ti.UI.createImageView({image: 'images/actu.png'}); var classement = Ti.UI.createImageView({image: 'images/classement.png'}); menu.add(alaune); menu.add(actu); menu.add(classement);the width of alaune = 191, actu = 190, classement = 189 so the total witdh is : 570.
the problem is that all pictures are not horizontally placed and exceed the width.
i find that it is not normal. have an explanation ?
thanks
1 Answer
The iphone, no matter if is retina or not has a resolution of 320x480 (fullscreen). The difference is how many dpi a pixel has.
Make your calculation against the 320x480 resolution, and for retina use images twice the size.
Makes sense?
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