Max size of an appcelerator IOs App ?

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I'm trying to buid an Ios App with a lot of ressources (1,5 Go), with small and large files (videos, pdf, html, jpg, png, .js .css...). I'm on 2.0.2 version of Titanium.

I test my app without the ressources and it build perfectly. When i add the ressources to my project, the build process send me an error :

[ERROR] Build Failed (Missing app at /Users/SRUD/Documents/Titanium Studio Workspace/MyPproject/build/iphone/build/Debug-iphonesimulator/Projet.app/Projet). Please see output for more details [ERROR] Error: Traceback (most recent call last): File "/Library/Application Support/Titanium/mobilesdk/osx/2.0.2.GA/iphone/builder.py", line 1318, in main execute_xcode("iphonesimulator%s" % link_version,["GCC_PREPROCESSOR_DEFINITIONS=LOG__ID=%s DEPLOYTYPE=development TI_DEVELOPMENT=1 DEBUG=1 TI_VERSION=%s %s %s" % (log_id,sdk_version,debugstr,kroll_coverage)],False) File "/Library/Application Support/Titanium/mobilesdk/osx/2.0.2.GA/iphone/builder.py", line 1262, in execute_xcode sys.exit(1) SystemExit: 1

So i create a totaly new projetc, and try to build. Same errors appears. Is there any size limitation for Ios App with Titanium ? How do i compile my App with no errors ?

Thanks by advance for any help you could provide.

2 Answers

Check the build.log if you can find anything helpful.

We have turning auround this bug and finaly find that it is an encoding problem. Some content files where initialy in ANSI. We modified them into Appcelerator Titanium and it put them automaticaly in utf-8. I don't know why but when we build after this modification we have the error described in the first question. So we now manipulate our content files in a pc. Is anyone have an explanation for this bug ?

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