How to nest animations without the [Debug] layout error?

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If I use the addListener 'complete' method on an animation, and try to invoke another animation in the function after 'complete', I get the "[Debug] debug ignoring new layout while animating in layout child" error, and my nested animation does not work.

What is the proper, theoretical way to nest animations that won't trigger this error and cause the second animation to be ignored?

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